Ghana Street Games — realistic asset sources Checked 31 October 2026. Original model/material/foley assets are CC0 1.0 / public domain. Current menu music is CC0; retained Ghana street/crowd ambience is CC BY 4.0. The generic outdoor noise bed is no longer played. CC0 terms: https://creativecommons.org/publicdomain/zero/1.0/ CHARACTERS CharacterCreator generated output by Kasper Olesen / kblood, built from MakeHuman CC0 system assets. https://github.com/kblood/CharacterCreator Specific licence for generated body, hair, clothing and animation data: https://github.com/kblood/CharacterCreator/blob/master/LICENSE-NOTES.md#generated-files-owner-decision-2026-10-03 The generator/runtime source code is GPL; none of that code is included in this game. athlete-body.glb: base_body_anim.glb derivative; customization morphs removed, skinning and 12 clips preserved; matching authored _CCZONE clothing-coverage attribute transferred from base_body.glb. athlete-shirt.glb, athlete-shorts.glb, athlete-shoes.glb: corresponding clothing GLBs with customization morphs removed. athlete-hair.glb, athlete-afro.glb: hair_short04 / hair_afro01 with customization morphs removed. The game applies its own kit and skin colour choices. No real person's likeness is claimed. Original source files and licence evidence are retained in research/asset-sources/characters in the source repository. PBR MATERIALS — Poly Haven https://polyhaven.com/license Dry Ground 01 — Rob Tuytel — https://polyhaven.com/a/dry_ground_01 Red Dirt Mud 01 — Rob Tuytel — https://polyhaven.com/a/red_dirt_mud_01 Plastered Wall 02 — Charlotte Baglioni — https://polyhaven.com/a/plastered_wall_02 Corrugated Iron 02 — Jenelle van Heerden (processing), Sergej Majboroda (photography) — https://polyhaven.com/a/corrugated_iron_02 Wood Planks — Amal Kumar — https://polyhaven.com/a/wood_planks Downloaded diffuse, OpenGL normal and roughness maps at 1K resolution. These are generic surface materials, not scans of a named Ghanaian location. LIGHTING — Poly Haven Kloofendal 48d Partly Cloudy (Pure Sky) — Greg Zaal (original), Jarod Guest (sky edits). https://polyhaven.com/a/kloofendal_48d_partly_cloudy_puresky lighting/daylight.hdr is the 1K HDR edition. It is a lighting reference; no Ghanaian capture location is claimed. RECORDED AUDIO football-kick.mp3 — Soccer Ball Kick, bittermelonheart — https://freesound.org/people/bittermelonheart/sounds/555042/ footstep-dirt-1.mp3, footstep-dirt-2.mp3, footstep-dirt-3.mp3 — Footsteps_Gravel_01.wav, BenDrain — https://freesound.org/people/BenDrain/sounds/488075/ The three footstep files are 0.45-second mono excerpts starting at 7.11, 16.48 and 20.82 seconds, with short fades, encoded at 96 kb/s. whistle.mp3 — Referee whistle sound.wav, Rosa-Orenes256 — https://freesound.org/people/Rosa-Orenes256/sounds/538422/ The Freesound files use the publicly available HQ MP3 preview encodings, under each recording's CC0 dedication. applause.mp3 — Applaudissements #1, Dorian CLAIR — https://lasonotheque.org/applaudissements-1-s2363.html outdoor-ambience.ogg — AMB Outside 1, Kresiek The Furry — https://opengameart.org/content/amb-outside-1 The ambient recording is generic outdoors, not claimed to have been recorded in Ghana. KENNEY FOLEY footstep_grass_000.ogg, footstep_grass_001.ogg, footstep_concrete_000.ogg, footstep_wood_000.ogg, impactGeneric_light_000.ogg, impactSoft_medium_000.ogg, impactWood_light_000.ogg. Kenney Impact Sounds — https://kenney.nl/assets/impact-sounds — CC0. Publisher download returned HTTP 403 during acquisition; original CC0 samples obtained from this mirror: https://github.com/GeorgeQLe/assets-sfx-combat/tree/main/assets/kenney/impact-sounds No Four Corners GH models, recordings or other proprietary media are included. It remains a visual/gameplay reference. Game scene previews JPEG previews are rendered from the game’s own Three.js scenes. Underlying character, material and lighting credits are listed above. Pampanaa pretend-play mouth call: OBXJohn, Laser Gun Pew Pew (Freesound 365635), CC0; trimmed mouth-sound excerpt, mono MP3. Generic licensed voice effect, not a Ghana field recording. Source: https://freesound.org/people/OBXJohn/sounds/365635/ Licence: https://creativecommons.org/publicdomain/zero/1.0/ MENU / LAUNCH MUSIC — CC0 Happy African Village — John Bartmann. Composer release: https://johnbartmann.bandcamp.com/track/happy-african-village Distribution: https://freemusicarchive.org/music/John_Bartmann/Public_Domain_Soundtrack_Music_Album_One/happy-african-village Licence: https://creativecommons.org/publicdomain/zero/1.0/ v43/menu-loop.mp3 is a 66.78-second excerpt, normalized, equalized and wrap-crossfaded. The composer explicitly releases the track as CC0; the source MP3 has an older contradictory tag, documented in research/audio-v43.md. No endorsement implied. SOFT HANDCLAP — CC0 Soft clap 7.wav — hypernovajm. https://freesound.org/people/hypernovajm/sounds/384151/ Licence: https://creativecommons.org/publicdomain/zero/1.0/ v43/soft-clap.mp3 is the creator's HQ preview, filtered, gain-adjusted and faded for the game. ORIGINAL STREET / COUNTERS GEOMETRY The block, footwear and wooden goal markers, folded-paper goals, bottle caps and detailed neighbourhood fittings are original procedural geometry. Coke and Pepsi names identify the reused household objects depicted; no endorsement is implied. Existing photographed material licences above still apply. GHANA ENVIRONMENTAL SOUNDS — CC BY 4.0 GESMA: A Dataset of Ghanaian Environmental Soundscapes for Machine Learning Applications, v1 (2026). Authors: Rose-Mary Owusuaa Mensah Gyening, Juliet Arthur, Prince Dawson Tetteh, Kelvin Ackah, Felix Adu Mensah Amofah, Jerry John Kponyo, Emmanuel Ahene, Betty Agyei Kponyo, Justice Owusu Agyemang. Source / DOI: https://zenodo.org/records/18315044 ; https://doi.org/10.5281/zenodo.18315044 Licence: https://creativecommons.org/licenses/by/4.0/ street-ambience.ogg: Ayeduase, Ashanti Region; Ambient street sounds; source IDs NSE-PDJRZ-20250923133157-AB5, -BA9, -474. crowd-ambience.ogg: Kejetia, Ashanti Region; Crowd murmurs; source IDs NSE-JAIMQ-20251022154959-A3A, -38B, -995. Market crowd atmosphere, not a recorded football crowd. Edits: selected excerpts joined and trimmed into 27-second loops; crossfaded, filtered, resampled, loudness-normalized and compressed to Ogg/Opus. The recordings are licensed adaptations; no endorsement by the authors is implied. FOOTBALL GEOMETRY & SURFACES — Gameplay Football / Unlicense Original author: Bastiaan Konings Schuiling, Gameplay Football; distributed in Google Research Football's third_party/gfootball_engine subtree. Primary source: https://github.com/google-research/football/tree/master/third_party/gfootball_engine Licence: https://raw.githubusercontent.com/google-research/football/master/third_party/gfootball_engine/LICENSE A copy of the Unlicense is included at football/LICENSE.txt. No C++ engine or proprietary Four Corners application code is included. football/goal.json: independently converted from data/media/objects/stadiums/goals.ase. One goal extracted; duplicate reverse net faces omitted; axes converted to Y-up; normals computed. Runtime scales goal size and depth. football/ball.json and ball.png: independently converted from objects/balls/generic.ase and ball.bmp. Geometry normalized to radius1, axes converted, UVs preserved, smooth radial normals computed. Original white/lime skin retained; this is not claimed to be Four Corners' exact ball skin. football/grass.jpg: textures/pitch/seamlessgrass08.bmp, JPEG encoding. football/concrete.jpg and concrete-normal.png: textures/concrete/concrete.wall01a.bmp and concrete.wall01_normal.bmp, JPEG/PNG encoding. football/netting.png: textures/stadium/goalnetting.bmp, RGBA PNG preserving transparency. Four Corners' public bundle identifies the same upstream asset family. These files were obtained from the independent original distribution and converted for this game, not copied from Four Corners' customized exports. The existing independently licensed MakeHuman-derived people remain in use. Version 4.5: the CC0 African menu instrumental remains unchanged. Original street/crowd recordings and sound effects are retained; AMB Outside 1 is excluded from preload/playback to remove the continuous hissing bed. New Stay event cues reuse the credited Kenney impacts, with no synthesized background replacement. Mobile variants (v4.7): resized photographic surfaces and embedded character textures derived from the corresponding licensed assets above. Character meshes and animations are unchanged. Original licence terms apply. AMPE WOMEN CHARACTER SHAPES (v4.14) Female body, garment and hair morphs extracted from the existing CC0 generated kblood/CharacterCreator output. Source and generated-file licence: https://github.com/kblood/CharacterCreator/tree/master/output https://github.com/kblood/CharacterCreator/blob/master/LICENSE-NOTES.md#generated-files-owner-decision-2026-10-03 The shape data reuses the existing character textures, skeleton and animations. Extraction: scripts/build-female-shape.py. Clap/jump choreography is original. Reward cues — 1 November 2026 assets/audio/rewards/{goal-fanfare,wood-point,rhythm-point,discovery-point,victory,ready}.mp3 Original procedural music/percussion created for Ghana Street Games using scripts/build-reward-audio.py. No external recordings or samples. Generated from pitched oscillators and decaying drum tones; no continuous noise layer. These replace applause and celebration claps. Physical Ampe/rhythm claps retain their existing credit above. 4.17 scene finishing: procedural court patina, markings, baked building shadows, kit shader accents and additional street props are original Ghana Street Games project artwork. Preview images are renders of this project's own game scenes. No Four Corners GH proprietary artwork or source was imported for this art pass.